Lincoln’s War - The American Civil War was fractious in more ways than one. Abraham Lincoln power-brokered his way into the presidency, dealing with men who had no confidence in him, men who openly called him a bumpkin and gorilla. Jefferson Davis had to deal with a Vice President who felt he was a fool and with state governors who openly opposed his handling of the war. Both men entrusted their armies to military incompetents. At times, it seemed the general staffs and administrations of these men represented a second front in the war.
Lincoln’s War is a two to four player, “broad strokes” political approach to the Civil War, covering the 1861 call to arms through the fateful 1864 Presidential election. Political but no less combative, Lincoln’s War offers a unique, dice-less combat system, the introduction of 132 military and political personality cards—including 14 seditious characters, the challenge of juggling political resources (essentially victory points) to conducting military campaigns while maintaining national morale, make Lincoln’s War a delightfully fresh approach to the American Civil War.
Lincoln’s War is a card driven, hex-movement game lasting seven turns representing six months. Lincoln’s War takes two to three hours to play.
Each turn consists of six alternating phases: Initiative; Administration; Naval and Rail; Operations Card play; Supply; and Timekeeping.
Each turn, players are dealt a nine card hand they must use to make a myriad of decisions, including: banking political capitol, undermining the enemy’s moral, issuing marching orders, nudging reluctant generals into action, initiating battle, promoting worthy leaders, repairing battle damage, investing in a naval strategy, or setting political capitol aside to support the combat of favored generals. You, as the players, do all this, while dealing with seditious countrymen who erode your political support.
Lincoln’s War contains:1 24” x 34” map1 16-page rulebook1 10 page optional rules and background booklet160 Operations Cards (80 Union, 80 Confederate) Take A Peek!140 1” counters Take A Peek!76 5/8” counters2 player aid cards
No. of Players: 1 to 2
Min. Age: 12