October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey". Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own.
The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of them can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...
Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, yet players face strategic and tactical decisions that vary with every turn. Players collect cards of various types of train cars that are then used to claim railway routes connecting various cities across a map of North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill Destination Tickets - goal cards that connect two distant cities; and also to the player who builds the longest continuous route.
Contents:
One Gameboard representing North America (USA and Canada)240 Coloured Trains, 45 plus 3 spares in each of the 5 Colours (Black, Blue, Green, Red and Yellow)5 Coloured Scoring Discs (one of each Black, Blue, Green, Red and Yellow)110 Train Cards (12 of each Box, Passenger, Tanker, Reefer, Freight, Hopper, Coal and Caboose plus 14 Trains)30 Destination Ticket Cards indicating Routes and the Points awarded if they are completed1 Longest Continuous Path Card1 Summary Card1 Rules Booklet
No. of Players: 2 to 5
Min. Age: 9