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Paranoia RPG: Security Clearance Computer Dice Pack
Contains 9 Security-Coded 20mm Computer Dice. Some people think the eternal question has to do with love, happiness or wisdom. They are wrong. The eternal question is 'Do I need more dice?'. And the eternal answer is, 'Yes. Yes, I do.'
Price: £16.99 (RRP is £19.99)
Paranoia RPG: The R And D Experimental Equipment Release Form' Pad
This is a handy pad of tearaway forms specially designed to get your Troubleshooters into the maximum amount of trouble whenever they 'accept' items to test from R&D. Double their problems immediately by holding them to account with their own words! Contains 50 forms, ready for play.
Price: £9.99 (RRP is £11.99)
Paranoia RPG: Thriftylist Card Deck
TROUBLESHOOTERS! Wait, you want a warranty for these refurbished devices? That's cute. Thriftylist brings back some of the weirdest, deadliest and most off-putting devices from the old STUFF and STUFF 2 books as 'refurbished' items. And now you have the Equipment cards to go along with classic STUFF ...More...
Price: £12.49 (RRP is £14.99)
Paranoia RPG: Thriftylist: Refurbished Stuff
Paranoia players keep saying the same thing. 'Experimental R&D devices are great, but I wish I could get less reliable ones.' Thanks to Friend Computer's innocuous but omnipresent surveillance, R&D heard you. Finally, you can purchase or be volunteered to test used experimental devices with Thriftylist! ...More...
Paranoia RPG: Brave New Missions
You wanna play Paranoia? Congratulations! You are superior to other gamers and have great taste. You even look sharp. Yet to play Paranoia, you need missions that torture present vibrant challenges so players can kill cooperate with each other's Troubleshooters... Oh, and maybe succeed at the mission. ...More...
Price: £32.99 (RRP is £39.99)
Paranoia RPG: Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs.
That is not this game. This is the Paranoia roleplaying game.
In ...More...
Paranoia RPG: The Accomplice Book
Of course, the Paranoia Core Book is perfect. Maybe even the perfectest. But you know what would make that even more perfecter? A companion book! But since this is Paranoia, it is called the Accomplice Book.
Inside, you will find a bunch of rules and content for your next Paranoia mission so ...More...
Paranoia RPG: 404 Compendium
Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. That said, what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their ...More...
Price: £35.99 (RRP is £41.99)
Paranoia RPG: Citizen In Name Only
The Computer rules Alpha Complex. FCCCP is a secret society that worships The Computer as a god. What happens when one of the many FCCCP popes decides she can rule Alpha Complex better than a god? Why, she starts taking over one sector at a time.Starting in IAD Sector, she will prevent a new Indigo-clearance ...More...
Price: £14.49 (RRP is £18.99)
Paranoia RPG: Mandatory Fun
Mandatory Fun is a new mission for Paranoia that satirises corporations, including the relentless drive for profits, efficiency, cost-cutting, and mandatory fun like birthday parties. (Decanting Day parties in Alpha Complex.) Players get to run a presentation to people who could easily kill them; ...More...
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