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Paranoia RPG: 404 Compendium
Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. That said, what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their ...More...
Price: £35.99 (RRP is £41.99)
Paranoia RPG: Acute Paranoia
Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time?
Price: £32.99 (RRP is £39.99)
Paranoia RPG: Brave New Missions
You wanna play Paranoia? Congratulations! You are superior to other gamers and have great taste. You even look sharp. Yet to play Paranoia, you need missions that torture present vibrant challenges so players can kill cooperate with each other's Troubleshooters... Oh, and maybe succeed at the mission. ...More...
Paranoia RPG: Citizen In Name Only
The Computer rules Alpha Complex. FCCCP is a secret society that worships The Computer as a god. What happens when one of the many FCCCP popes decides she can rule Alpha Complex better than a god? Why, she starts taking over one sector at a time.Starting in IAD Sector, she will prevent a new Indigo-clearance ...More...
Price: £14.49 (RRP is £18.99)
Paranoia RPG: Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs.
That is not this game. This is the Paranoia roleplaying game.
In ...More...
Paranoia RPG: Core Starter Set
Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! As a Troubleshooter, you are a member of Alpha Complex's most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, ...More...
Price: £44.99 (RRP is £54.99)
Paranoia RPG: Disaster Deck
TROUBLESHOOTERS! There are no disasters in a utopia like Alpha Complex, just happy little accidents that cause sector-wide evacuations. And with this Disaster Deck, players and GMs alike can use cards to create genuine happy accidents like: Earthquake! Discard your hand and enjoy dodging falling ...More...
Price: £11.07 (RRP is £15.99)
Paranoia RPG: Extinction-Class Incident Responses
People who are not Infrared clearance know that R&D experiments can go pear-shaped at any time. That is tolerable for two reasons: Important citizens live outside of the blast zone and sometimes R&D makes important discoveries through failure. But there are times when an R&D experiment goes less ...More...
Price: £17.99 (RRP is £20.99)
Paranoia RPG: Implausible Deniability
A brand new mission for Paranoia that will see the Troubleshooters investigating the food vats and coming to terms with experimental brain interface technology!
Price: £13.49 (RRP is £15.99)
Paranoia RPG: Mandatory Fun
Mandatory Fun is a new mission for Paranoia that satirises corporations, including the relentless drive for profits, efficiency, cost-cutting, and mandatory fun like birthday parties. (Decanting Day parties in Alpha Complex.) Players get to run a presentation to people who could easily kill them; ...More...
Paranoia RPG: Mind The Gap
Why hide the existence of a black hole when you can convince everyone that it is amazing and useful (but without ever stating exactly why)? Yes, the now-famous TRK Sector black hole is perfectly safe. It is even growing bigger all the time while being really helpful with... uh, that is... well, The ...More...
Price: £13.99 (RRP is £16.99)
Paranoia RPG: Mission Book: The Hole Blame
R&D is in deep trouble. There is a slim but real chance The Computer will disband R&D entirely and redistribute its resources to other service groups. But you are not part of R&D, so that is not your problem, right?
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