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Traveller RPG: Starter Set
Everything you need to start exploring Traveller, including the full core rules set and a complete campaign to set you off in a universe of adventure!
Price: £36.99 (RRP is £49.99)
Traveller RPG: Companion
The Traveller Comnpanion is here... This book is a toolkit for Traveller campaigns, allowing referees and Travellers to pick and choose the best additions for their adventures and explore the galaxy in greater detail than before. From alternate Traveller creation systems and training to gas giant ...More...
Price: £37.99 (RRP is £45.99)
Traveller RPG: Referee's Screen (2016 Edition)
With a stunning ship's cockpit facing the players, and every vital table for the referee, the Traveller Referee’s Screen is the perfect complement to a well-run Traveller campaign. Fully updated to the latest edition and with all the important tables and charts, the new Traveller Referee’s Screen ...More...
Price: £13.49 (RRP is £18.99)
Traveller RPG: Central Supply Catalogue
Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply ...More...
Price: £31.99 (RRP is £38.99)
Traveller RPG: Great Rift Box Set
Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside ...More...
Price: £45.99 (RRP is £53.99)
Traveller RPG: Great Rift Adventure 2: Deepnight Endeavour
Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet. The ...More...
Price: £11.99 (RRP is £15.99)
Traveller RPG: Great Rift Adventure 3: Flatlined
The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, ...More...
Price: £13.49 (RRP is £15.99)
Traveller RPG: High And Dry Adventure
In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. High and Dry is the perfect introductory adventure for Traveller, full of exploration, character interaction and a truly explosive ...More...
Price: £9.99 (RRP is £11.99)
Traveller RPG: High Guard
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel ...More...
Traveller RPG: Last Flight Of The Amuar
In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and ...More...
Price: £13.99 (RRP is £15.99)
Traveller RPG: Marches Adventure 2: Mission to Mithril
This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at ...More...
Traveller RPG: Naval Adventure 1: Shakedown Cruise
A new captain and senior crew have taken over the INS Sharsana. She is an older vessel, just out of her second mid-life refit, and has picked up a few quirks and traits in her long service. Her crew are properly trained but have no experience working together. The Travellers are given a simple mission ...More...
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