Part of the 1-Minute to Teach series.
Beautiful gardens await, where will you plant your dandelions?
Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens.
In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions - float, puff, and gust - to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.
All players roll all 11 of their dice and sort them in front of themselves.
Each turn, pick one of your dice, and move your pawn that many spaces. If you land on the same space as another player, don't stop there. Repeat your movement.
Put the die you used in the garden you land in. If that garden already has other dice with the same number, blow those dice into an adjacent garden.
Repeat these steps until you've used all 11 of your dice.
Score each die based on the value of the garden it is in. Additionally, for each garden, if you have the most dice, score your pips.
The rules might sound simple, but the interactivity and the two scoring conditions make for interesting strategy and decisions.
No. of Players: 2 to 3
Min. Age: 7