Trouble is on the rise. And for adventuring guilds this spells opportunity.
Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners' dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.
You can't do it all, so set your priorities and know when to take risks to get ahead.
Contents:
1 x Board4 x Order Boards4 x Upgrade Boards4 x 13 Order Cards4 x Guild Screens4 x Guild Ribbons4 x Fame markers4 x Contest tokens1 x Round marker1 x Builder Cost marker20 x 1 Gold tokens20 x 2 Gold tokens12 x 5 Gold tokens4 x 20 Gold tokens35 x Common Contract cards30 x Heroic Contract cards30 x Legendary Contract cards24 x Novice Adventurer cards24 x Adept Adventurer cards16 x Hero Adventurer cards8 x Legend Adventurer cards6 x Starting Skill Upgrade tokens18 x Skill Upgrade tokens15 x Core Upgrade tokens6 x Prestige Upgrade tokens30 x Dice
No. of Players: 2 to 4
Min. Age: 14