In the 1920's, Mr MacDowell, a gifted astrologist, entered his new home where he immediately detected a surnatural being. Gathering eminent mediums of his time for an extraordinary seance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery…
Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess well, the easier it will be to the catch the right culprit.
So enter this strange manor and let yourself be led by your intuition!
Contents:
84 vision cards108 Psychic and Ghost cards1 game screen1 sand timer6 intuition tokens6 sleeves36 clairvoyance tokens15 culprit, ghost and crow tokens5 clock and progress boards1 clairvoyance track and its 6 level markers
No. of Players: 2 to 7
Min. Age: 10