The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They'll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers that move the city. This book provides a campaign structure for any Shadowrun group. Offers plot hooks, mini adventures, NPCs, and game information to help players and gamemasters build adventures and campaigns. Builds on plot elements from previous books such as Scotophobia, Falling Point, and Needle's Eye. Offers more details on Sixth World Paris, which offers a fun change-of-pace in a fully realized setting.