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Pathfinder #130: War For The Crown Chapter 4: City In The Lion's Eye
The Worst in Others. As the War for the Crown escalates, General Pythareus - Princess Eutropia's rival for the throne - plots to plunge the nation into war, threatening to kill thousands of people to rally others to him. From the fortress - city of Zimar, he commands the overwhelming army of Taldor, ...More...
No. of Players: 4 to 6
Levels: 10
Price: £10.99 (RRP is £21.99)
Pathfinder #143: The Tyrant's Grasp Chapter 5: Borne By The Sun's Grace
Sent to a Distant Land. Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But ...More...
Price: £18.49 (RRP is £22.49)
Pathfinder #145: Age Of Ashes Chapter 1: Hellknight Hill
The Age of Ashes Adventure Path begins! When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate. What they discover within the ruined castle and in the dungeons below its foundation will ...More...
Price: £19.49 (RRP is £22.49)
Pathfinder #146: Age Of Ashes Chapter 2: Cult Of Cinders
Stand Against the Darkness. The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel ...More...
Price: £13.99 (RRP is £22.49)
Pathfinder #147: Age Of Ashes Chapter 3: Tomorrow Must Burn
The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings - a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, ...More...
Pathfinder #148: Age Of Ashes Chapter 4: Fires Of The Haunted City
The Scarlet Triad - slavers at the center of a vast conspiracy - have been tracked to the Five Kings Mountains. There, in the subterranean city of Saggorak, the slavers have forged an alliance with a terrifying dragon. To stop them, the heroes must navigate a complex political landscape and perhaps ...More...
Pathfinder #149: Age Of Ashes Chapter 5: Against The Scarlet Triad
The Scarlet Triad's Last Stand. The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city's government; before the organization ...More...
Pathfinder #150: Age Of Ashes Chapter 6: Broken Promises
The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth - the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation ...More...
Pathfinder 2 #151 The Extinction Curse Chapter 1: The Show Must Go On
The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes ...More...
Pathfinder 2 #152 The Extinction Curse Chapter 2: Legacy Of The Lost God
The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, ...More...
Price: £18.99 (RRP is £22.49)
Pathfinder 2 #153 The Extinction Curse Chapter 3: Life's Long Shadows
Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos - the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three ...More...
Pathfinder 2 #154 The Extinction Curse Chapter 4: Siege Of The Dinosaurs
"Siege of the Dinosaurs" is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume ...More...
Pathfinder 2 #155 The Extinction Curse Chapter 5: Lord Of The Black Sands
On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave ...More...
Pathfinder 2 #156 The Extinction Curse Chapter 6: The Apocalypse Prophet
The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, ...More...
Pathfinder 2 #157 Agents Of Edgewatch Chapter 1: Devil At The Dreaming Palace
Get ready to shine your badge and report for duty - the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewatch, the newest division of Absalom's city watch. Tasked with fighting crime during this year's Radiant ...More...
Pathfinder 2 #158 Agents Of Edgewatch Chapter 2: Sixty Feet Under
The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though - after the heroes ...More...
Pathfinder 2 #159 Agents Of Edgewatch Chapter 3: All Or Nothing
When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the agents ...More...
Pathfinder 2 #160 Agents Of Edgewatch Chapter 4: Assault On Hunting Lodge Seven
The Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they can ...More...
Pathfinder 2 #161 Agents Of Edgewatch Chapter 5: Belly Of The Black Whale
The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Old enemies become new friends as the heroes work for an infamous underworld ...More...
Pathfinder 2 #162 Agents Of Edgewatch Chapter 6: Ruins Of The Radiant Siege
The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the ...More...
Pathfinder 2 #163 Abomination Vaults Chapter 1: Ruins Of Gauntlight
Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse—and delve the dungeon levels far beneath it—to ...More...
Pathfinder 2 #164 Abomination Vaults Chapter 2: Hands Of The Devil
Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work ...More...
Pathfinder 2 #165 Abomination Vaults Chapter 3: Eyes Of Empty Death
Death lurks in the darkness! The deepest levels of the Abomination Vaults contain massive caverns and a relic left behind by one of the Outer Gods. The heroes must negotiate the ruthless politics of insular drow, vampiric urdefhans, and stranger creatures for the tools they need to vanquish Belcorra ...More...
Price: £19.49 (RRP is £22.50)
Pathfinder 2 #167 Fists Of The Ruby Phoenix Chapter 2: Ready? Fight!
The time has finally come for the Ruby Phoenix Tournament! Eight teams of the world's greatest fighters have qualified for the grand tournament and must now compete to win a prize from the grand treasure vault of Hao Jin, the Ruby Phoenix. The player characters will need to muster skill, strength, ...More...
Pathfinder 2 #166 Fists Of The Ruby Phoenix Chapter 1: Despair On Danger Island
The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in ...More...
Pathfinder 2 #168 Fists Of The Ruby Phoenix Chapter 3: King Of The Mountain
The Ruby Phoenix Tournament reaches its exciting conclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search for the tournament's grand judge takes them across Tian Xia's legendary Flying Mountains and face to face with the Celestial Dragon. They ultimately reach a dark demiplane ...More...
Pathfinder 2 #169 Strength Of Thousands Chapter 1: Kindled Magic
A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over ...More...
Pathfinder 2 #170 Strength Of Thousands Chapter 2: Spoken On The Song Wind
Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy infiltrators, ...More...
Pathfinder 2 #171 Strength Of Thousands Chapter 3: Hurricane's Howl
The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to the edge of the Mwangi Expanse, these new teachers must unearth ancient ruins while keeping themselves and their students ...More...
Pathfinder 2 #172 Strength Of Thousands Chapter 4: Secrets Of The Temple-City
From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's ...More...
Pathfinder 2 #173 Strength Of Thousands Chapter 5: Doorway To The Red Star
Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it - to another planet of red sands and high adventure! Working to gain ...More...
Pathfinder 2 #174 Strength Of Thousands Chapter 6: Shadows Of The Ancients
Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free ...More...
Pathfinder 2 #175 Quest For The Frozen Flame Chapter 1: Broken Tusk Moon
For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need ...More...
Pathfinder 2 #176 Quest For The Frozen Flame Chapter 2: Lost Mammoth Valley
With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the ...More...
Pathfinder 2 #177 Quest For The Frozen Flame Chapter 3: Burning Tundra
The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their ...More...
Pathfinder 2 #178 Outlaws Of Alkenstar Chapter 1: Punks In A Powderkeg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor ...More...
Pathfinder 2: Abomination Vaults
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight ...More...
Price: £40.99 (RRP is £48.99)
Pathfinder 2: Abomination Vaults Special Edition
Price: £53.99 (£52.64 after automatic discount!, RRP is £63.49)
Pathfinder 2 #179 Outlaws Of Alkenstar Chapter 2: Cradle Of Quartz
Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this ...More...
Pathfinder 2 #180 Outlaws Of Alkenstar Chapter 3: The Smoking Gun
With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise ...More...
Pathfinder 2 #181 Blood Lords Chapter 1: Zombie Feast
Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat ...More...
Price: £20.99 (RRP is £23.99)
Pathfinder 2 #182 Blood Lords Chapter 2: Graveclaw
Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race ...More...
Pathfinder 2 #184 Blood Lords Chapter 4: The Ghouls Hunger
Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ...More...
Pathfinder RPG: Kingmaker Adventure Path
Pathfinder's most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your ...More...
Price: £74.99 (£73.12 after automatic discount!, RRP is £88.99)
Pathfinder RPG: Kingmaker Adventure Path Special Edition
Pathfinder's most-popular campaign ever returns in this massive new deluxe limited-edition hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, ...More...
Price: £99.99 (£97.49 after automatic discount!, RRP is £115.99)
Pathfinder 2 #183 Blood Lords Chapter 3: Field Of Maidens
Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead ...More...
Price: £16.99 (RRP is £23.99)
Pathfinder 2 #185 Blood Lords Chapter 5: A Taste Of Ashes
The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to ...More...
Pathfinder 2 #186 Blood Lords Chapter 6: Ghost King's Rage
Commands from the King! The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. ...More...
Pathfinder 2 #188 Gatewalkers Chapter 2: They Watched The Stars
It's written in the stars! After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient ...More...
Pathfinder 2 #188 Gatewalkers Chapter 3: Dreamers Of The Nameless Spires
A dream is never just a dream! The gatewalkers' quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters ...More...
Price: £21.99 (RRP is £24.99)
Pathfinder 2 #189 Stolen Fate Chapter 1: The Choosing
A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers ...More...
Pathfinder 2 #190 Stolen Fate Chapter 2: The Destiny War
More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows ...More...
Price: £17.62 (RRP is £23.99)
Pathfinder 2 #191 Stolen Fate Chapter 3: The Worst Of All Possible Worlds
The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future and ...More...
Price: £19.99 (RRP is £22.99)
Pathfinder 2 #192 Sky King's Tomb Chapter 1: Mantle Of Gold
Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan's eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind's greatest heroes, they're drawn into a mysterious ...More...
Pathfinder 2 #193 Sky King's Tomb Chapter 2: Cult Of The Cave Worm
Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands' dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm's path. Yet in doing so, they learn of ...More...
Pathfinder 2 #194 Sky King's Tomb Chapter 3: Heavy Is The Crown
For all his epic deeds, the first high king earned countless enemies, and word of his tomb's rediscovery has gathered an eclectic army of dwarves ancient enemies. To preserve the tomb and save a dwarven city, the adventurers must infiltrate, splinter, and sabotage the gathering legion. Only in this ...More...
Dungeons And Dragons RPG: Abomination Vaults
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ...More...
Price: £46.99 (RRP is £53.99)
Dungeons And Dragons RPG: Abomination Vaults Special Edition
Price: £59.99 (£58.49 after automatic discount!, RRP is £72.99)
Pathfinder 2 #196 Season Of Ghosts Chapter 2: Let The Leaves Fall
Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to make ...More...
Pathfinder 2 #195 Season Of Ghosts Chapter 1: The Summer That Never Was
A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world ...More...
Pathfinder 2 #197 Season Of Ghosts Chapter 3: No Breath To Cry
After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes apparent ...More...
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