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Pathfinder 2 #196 Season Of Ghosts Chapter 2: Let The Leaves Fall
Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to make ...More...
Price: £19.99 (RRP is £22.99)
Dungeons And Dragons RPG: Abomination Vaults
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ...More...
Price: £41.76 (RRP is £53.99)
Dungeons And Dragons RPG: Abomination Vaults Special Edition
Price: £59.99 (£58.49 after automatic discount!, RRP is £72.99)
Pathfinder #143: The Tyrant's Grasp Chapter 5: Borne By The Sun's Grace
Sent to a Distant Land. Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But ...More...
Price: £18.49 (RRP is £22.49)
Pathfinder #146: Age Of Ashes Chapter 2: Cult Of Cinders
Stand Against the Darkness. The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel ...More...
Price: £13.99 (RRP is £22.49)
Pathfinder #147: Age Of Ashes Chapter 3: Tomorrow Must Burn
The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings - a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, ...More...
Pathfinder #150: Age Of Ashes Chapter 6: Broken Promises
The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth - the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation ...More...
Pathfinder 2 #152 The Extinction Curse Chapter 2: Legacy Of The Lost God
The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, ...More...
Price: £18.99 (RRP is £22.49)
Pathfinder 2 #153 The Extinction Curse Chapter 3: Life's Long Shadows
Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos - the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three ...More...
Pathfinder 2 #154 The Extinction Curse Chapter 4: Siege Of The Dinosaurs
"Siege of the Dinosaurs" is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume ...More...
Price: £19.49 (RRP is £22.49)
Pathfinder 2 #155 The Extinction Curse Chapter 5: Lord Of The Black Sands
On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave ...More...
Pathfinder 2 #156 The Extinction Curse Chapter 6: The Apocalypse Prophet
The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, ...More...
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