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Pathfinder #130: War For The Crown Chapter 4: City In The Lion's Eye
The Worst in Others. As the War for the Crown escalates, General Pythareus - Princess Eutropia's rival for the throne - plots to plunge the nation into war, threatening to kill thousands of people to rally others to him. From the fortress - city of Zimar, he commands the overwhelming army of Taldor, ...More...
No. of Players: 4 to 6
Levels: 10
Price: £10.99 (RRP is £21.99)
Pathfinder #143: The Tyrant's Grasp Chapter 5: Borne By The Sun's Grace
Sent to a Distant Land. Mighty magic has hurled the heroes across the world to the continent of Arcadia, but their remarkable travel is no accident. In the land of Xopatl, the heroes find ancient legacies that unlock the secrets they have carried ever since they awoke in the realm of the dead. But ...More...
Price: £18.49 (RRP is £22.49)
Pathfinder #145: Age Of Ashes Chapter 1: Hellknight Hill
The Age of Ashes Adventure Path begins! When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate. What they discover within the ruined castle and in the dungeons below its foundation will ...More...
Price: £19.49 (RRP is £22.49)
Pathfinder #146: Age Of Ashes Chapter 2: Cult Of Cinders
Stand Against the Darkness. The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel ...More...
Price: £13.99 (RRP is £22.49)
Pathfinder #147: Age Of Ashes Chapter 3: Tomorrow Must Burn
The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings - a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, ...More...
Pathfinder #149: Age Of Ashes Chapter 5: Against The Scarlet Triad
The Scarlet Triad's Last Stand. The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city's government; before the organization ...More...
Pathfinder #150: Age Of Ashes Chapter 6: Broken Promises
The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth - the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation ...More...
Pathfinder 2 #151 The Extinction Curse Chapter 1: The Show Must Go On
The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes ...More...
Pathfinder 2 #152 The Extinction Curse Chapter 2: Legacy Of The Lost God
The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, ...More...
Price: £18.99 (RRP is £22.49)
Pathfinder 2 #153 The Extinction Curse Chapter 3: Life's Long Shadows
Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos - the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three ...More...
Pathfinder 2 #154 The Extinction Curse Chapter 4: Siege Of The Dinosaurs
"Siege of the Dinosaurs" is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume ...More...
Pathfinder 2 #155 The Extinction Curse Chapter 5: Lord Of The Black Sands
On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave ...More...
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Compile Card Game: Main 1 Edition
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